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- #include "colors.inc"
- #include "textures.inc"
- #include "shapes.inc"
- #include "shapes2.inc"
-
- default { texture { Metal color Orange ambient 0.15} }
- // Be sure to delete the Shape definition in spike.inc or it will override
- // this definition!!
- #declare Shape = composite {
- object {
- box { UnitBox scale <0.5 0.5 0.5> }
- texture { Brass_Metal }
- }
- }
-
- #include "spike.inc"
-
- camera {
- location <0.0 0 -60>
- direction <0.0 0.0 3.0>
- up <0.0 1.0 0.0>
- right <1.33333 0.0 0.0>
- look_at <0 0 0>
- }
- object { light_source { <+50 50 -200> color White } }
- object { light_source { <+150 250 -200> color Gray90 } }
-
- composite { Spikeball }
- /*****
- object { sphere { <0 0 0> 100 }
- texture { color MediumForestGreen ambient 1 diffuse 0.2}
- }
- */
-